Taxonomy
The standard ids used in VIDEO.md version 1. Ids outside these lists start with x- (see specification, section 14).
Production method
Used as made_mix keys, inferred.made, inferred.alternatives keys, and in parentheses after made~. It describes how the base picture of a shot was made, not the overlays on top.
| Id | Meaning |
|---|---|
live_action |
Filmed with a camera |
ai_video |
Generated by a video model |
avatar |
A digital human / talking avatar |
cg_3d |
3D rendered |
code_render |
Rendered from code or a template (motion graphics, slides, data charts) |
screen_capture |
A screen recording or screenshot |
still_motion |
A still image with zoom or pan |
static_hold |
A still image held without motion |
anim_2d |
2D animation |
stop_motion |
Stop-motion animation |
film_footage |
Footage from films or TV |
Camera
Used as camera in shot files when it is a single id, and for each layer’s camera. For several moves, a rig, directions or times, use a camera object (below).
| Id | Meaning |
|---|---|
static |
Fixed camera |
static_with_subject_motion |
Fixed camera, the subject moves |
planar_zoom_pan |
The whole picture zooms or pans as a flat image |
handheld_like |
Handheld shake |
smooth_move |
Smooth camera movement (dolly, gimbal, crane) |
unknown |
Not measured |
Camera rig
Used as camera.rig when camera is an object.
| Id | Meaning |
|---|---|
tripod |
Fixed on a tripod or a stand |
handheld |
Held in the hand |
gimbal |
A stabiliser or Steadicam |
dolly |
A dolly or slider on a track |
crane |
A crane or jib |
drone |
An aerial drone |
fpv |
A first-person-view drone, flying fast and close |
vehicle |
Mounted on a car, bike or other vehicle |
screen |
A screen recording, no physical camera |
virtual |
A virtual camera: 3D, game engine, generated video |
unknown |
Not known |
Camera moves
Used as type in camera.moves. A move MAY add direction (left, right, up, down, in, out, cw, ccw) and speed (slow, medium, fast).
| Id | Meaning |
|---|---|
static |
No camera movement |
pan |
Turns left or right on the spot |
tilt |
Turns up or down on the spot |
roll |
Rotates around the lens axis (cw, ccw) |
push_in |
Moves towards the subject |
pull_out |
Moves away from the subject |
truck |
Moves sideways |
pedestal |
Moves straight up or down |
crane |
Rises or falls in an arc |
orbit |
Circles around the subject (cw, ccw) |
follow |
Follows a moving subject |
zoom_in / zoom_out |
Changes focal length, the camera stays in place |
crash_zoom |
A very fast zoom |
dolly_zoom |
Moves and zooms in opposite directions: the subject stays, the background stretches |
whip_pan |
A pan so fast the picture blurs |
whip_tilt |
A tilt so fast the picture blurs |
shake |
Deliberate shake, for impact |
handheld_drift |
The small drift of a handheld camera |
planar_zoom_pan |
The whole picture zooms or pans as a flat image |
Transitions
Used as transition_in.type.
| Id | Meaning |
|---|---|
cut |
A plain cut |
jump_cut |
A cut within the same framing that skips time |
match_cut |
A cut that matches shape, motion or position across the two shots |
dissolve |
One shot fades into the next |
fade_in / fade_out / fade_through |
From black or white, to it, or through it |
wipe |
A line or shape sweeps one shot off and the next on |
slide |
The next shot slides in and pushes the other out |
whip |
A whip pan blurs one shot into the next |
zoom |
A zoom carries one shot into the next |
spin |
A rotation carries one shot into the next |
mask |
An object passing the lens hides the cut |
morph |
One image turns into the next |
flash |
A flash of light covers the cut |
glitch |
A digital-distortion effect covers the cut |
l_cut / j_cut |
The sound of one shot runs over the picture of the next, or the other way round |
Layer roles
Used as role in layers.
| Id | Meaning |
|---|---|
base |
The main picture underneath |
pip |
Picture-in-picture: a small window over the base |
split |
One part of a split screen |
inset |
A framed picture inside the layout, not floating over it |
background |
Behind a keyed subject, for example a green-screen background |
foreground |
A keyed subject in front of the background |
overlay |
A full-frame layer over the base: a texture, a frame, a filter |
Lens
Used in lens. The list is open.
| Id | Meaning |
|---|---|
rack_focus |
Focus moves from one subject to another |
shallow_focus |
Shallow depth of field, a blurred background |
deep_focus |
Everything in focus |
fisheye |
Strong barrel distortion |
wide |
A wide-angle look |
telephoto |
A long-lens, compressed look |
tilt_shift |
A miniature look |
anamorphic |
Anamorphic flares and oval bokeh |
macro |
Extreme close-up |
Related videos
Used as rel in related.
| Id | This video is… |
|---|---|
same_video |
the same video, for example a re-upload |
remake_of |
a remake of the other |
part_of |
an episode or part of the other |
clip_of |
cut from the other |
source_of |
the source the other was cut or remade from |
sequel_of |
a follow-up to the other |
translation_of |
the other in another language |
Projection
Used as source.projection: flat (the default), equirectangular, cubemap, fisheye.
Overlays
Used in overlays in shot files. This list is open: producers MAY add ids without x-, and readers MUST accept ids they do not know.
| Id | Meaning |
|---|---|
subtitle |
Subtitles that follow the speech |
title |
A title |
label |
A short text label pointing at something |
styled_text |
Decorated, animated text for emphasis |
static_graphic |
A static graphic laid on top |
layout_template |
A layout frame around the picture |
animated_sticker |
An animated sticker |
static_sticker |
A static sticker |
pip |
Picture-in-picture |
Readers and decided_by
| Id | Meaning |
|---|---|
tools |
Measurements and rules only |
model |
An image or video model looked at the shot |
agent |
An agent looked at the frames and reviewed the verdict |
human |
A person corrected or confirmed it |
Flags
| Id | Meaning |
|---|---|
uncertain |
The evidence cannot tell two methods apart; needs a look |
disputed |
Two readers disagree |
low_confidence |
The probability of the verdict is low |